Mobile Media Art- Micronarratives

 

Locating the Mobile (2004)

                                                                                                                                                                                                                          

Snapshots of Almost Contact (2005)

A series of micro-narratives (mobile phone movies) exploring the poetics of delay. Photos, video and performances around the
digital ethnographies of mobile media. Ssamzie Art space residency.

                                                                                                                                                                                                                         

Snapshots: Portrait of the Mobile (2006)

Within the global media rhetoric about being ‘mobile’ (technological, social, economic and cultural), we are finding that there is a residual
stillness resonating around place. Often users customised their mobile phone to locate and ground it in the personal. I see these forms of
personalisation as intimate publics. This personalisation is about making the mobile still.

I explored this idea in Seoul at a SSamzie space art residency (please see attached catalogue, Snapshots of almost contacts) and then
again in Snapshots: Portrait of the mobile (Spacement gallery, Melbourne).

Download the Snapshots catalogue here.

                                                                                                                                                                                                                          

Waiting for Immediacy (2007)

In 2007 — during a fellowship at Yonsei University — I explored the rise of the haptic sense (touch) evolving around mobile media practices
and how urban spaces worldwide are being transformed by localised camera phone and texting exercises. In the wake of the rise of camera
phones and so-called ‘immediate’ photography (and editing, deleting etc), this project sought to consider the ‘poetics of delay’ in the

‘waiting for immediacy’ culture. This project, called waiting for immediacy, consisted of me doing the ‘exercises’ that people do when they
take camera phone pictures and text in public spaces. I made prototypes based on these exercises mixed with aerobics and martial art styles
that then became micro-movies.

Download the catalogue here.

                                                                                                                                                                                                                          

CU (2009)

Given that one of the silent histories of SMS was its usage by the deaf community, CU tries to explore the relationship between the SMS
messages we send and receive and the emotional images they leave. People gave me an SMS along with explaining their emotional
response. I then made images of these emotions.

 Download the catalogue here.

                                                                                                                                                                                                                          

Still Mobile (2010)

Beginning with a series of camera phone images of people in public taking pictures via their camera phones to a quasi-entertainment indoor golf course gone awry, Still Mobile reflects upon the game of being mobile—physically, temporally, spatially and technologically—whilst also being simultaneously and paradoxically immobile. Like the oxymoronic notion of the indoor golf course (after all, isn’t golf supposed to be played outside?), inside and outside are infused. Reflecting upon contemporary notions of the mediated co-present moment, Still Mobile explores one version of ‘being in the moment’ in an age of networked social media. By focusing upon various mobile moments as abstractions, Still Mobile explores the competing screen culture that is contemporary everyday life. Like the deluge left when a party has finished, Still Mobile presents a window into the infinite regress of screen culture today.

GMoMA, Korea.